By Robert Jordan, Brandon Sanderson
The final conflict has all started. The seals at the darkish One's legal are crumbling. The development itself is unraveling, and the armies of the Shadow have started to boil out of the Blight.
The sunlight has all started to set upon the 3rd Age.
Perrin Aybara is now hunted by way of specters from his prior: Whitecloaks, a slayer of wolves, and the duties of management. the entire whereas, an unseen foe is slowly pulling a noose tight round his neck. To be successful, he needs to search solutions in Tel'aran'rhiod and discover a way--at lengthy last--to grasp the wolf inside him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the main tough problem of his existence. The creatures past the stone gateways--the Aelfinn and the Eelfinn--have stressed him, taunted him, and left him hanged, his reminiscence filled with bits and items of different men's lives. He had was hoping that his final disagreement with them may be the finish of it, however the Wheel weaves because the Wheel wills. The time is coming whilst he'll back need to dance with the Snakes and the Foxes, taking part in a video game that can't be received. The Tower of Ghenjei awaits, and its secrets and techniques will display the destiny of a pal lengthy lost.
This newest novel of Robert Jordan's number one New York Times bestselling series--the moment in keeping with fabrics he left in the back of while he died in 2007--brings dramatic and compelling advancements to many threads within the trend. the tip attracts near.
Dovie'andi se tovya sagain. it is time to toss the dice.